﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CastleOfTheDisillusioned.Enemies;
using System.Drawing;

namespace CastleOfTheDisillusioned.Location.Maps.Forrest {
	class ForrestMap : Map {
		public ForrestMap() {
			Height = 20;
			Width = Program.Random.Next(40, 60);

			//Spawn
			this.StartingPosition = new SpawnInfo(2, Height - 3);

			Cells.Add(new ZombieCell(X, Y, Width, Height));
		}
	}
}
